Constant Field Values

net.mcreator.*

  • net.mcreator.blockly.java.blocks.DebugMarkerBlock
    Modifier and Type
    Constant Field
    Value
    public static final String
    "assert Boolean.TRUE; //#dbg:"
  • net.mcreator.element.types.Enchantment
    Modifier and Type
    Constant Field
    Value
    public static final String
    "<xml xmlns=\"https://developers.google.com/blockly/xml\"><block type=\"enchantment_effects_start\" deletable=\"false\" x=\"40\" y=\"80\"></block></xml>"
  • net.mcreator.io.OS
    Modifier and Type
    Constant Field
    Value
    public static final String
    "aarch64"
    public static final int
    32
    public static final int
    64
    public static final int
    2
    public static final int
    1
    public static final int
    0
    public static final String
    "x86_64"
  • net.mcreator.minecraft.BedrockUtils
    Modifier and Type
    Constant Field
    Value
    public static final String
    "Minecraft.Windows.exe"
  • net.mcreator.ui.dialogs.workspace.GeneratorSelector
    Modifier and Type
    Constant Field
    Value
    public static final String
    "dialog.generator_selector.coverage."
  • net.mcreator.ui.mcp.MCreatorMcp
    Modifier and Type
    Constant Field
    Value
    public static final String
    "MCreator MCP server. Tools operate on the workspace currently selected for MCP in MCreator.\nMods are built from mod elements (blocks, items, entities, procedures, ...). Add or edit them with mod_element_definition and always fetch get_mod_element_schema for the element type first, the JSON definition must match the schema. Use query_workspace and datalist_entries as the only source of valid mod element, texture, variable, and registry names, never guess them. Create missing textures with create_texture or create_armor_texture before referencing them.\nLogic belongs in procedure mod elements built from Blockly blocks. Use blockly_triggers, blockly_blocks, and blockly_templates to discover triggers, blocks, and example assemblies, and compose the procedure from blocks. Custom code snippet blocks (java_code, java_code_get) are only for a short expression or statement no block provides. Never put classes, event handlers, registrations, renderers, or whole features into them; split the work into separate mod elements and procedures instead. If raw Java is truly unavoidable, lock the code of a single mod element with LOCK_CODE and edit its files with project_file_edit. Never edit generated files of unlocked mod elements, the generator overwrites them.\nUse help_tips to understand what a parameter does. After changes, run build, use read_console on failure, and fix the cause before continuing. Use run_dir_files to read logs and crash reports. Mod element names are CamelCase and must be unique."
  • net.mcreator.ui.wysiwyg.WYSIWYG
    Modifier and Type
    Constant Field
    Value
    public static final int
    240
    public static final int
    427
  • net.mcreator.util.math.TimeUtils
    Modifier and Type
    Constant Field
    Value
    public static final long
    86400000L
    public static final long
    3600000L
    public static final long
    60000L
    public static final long
    1000L