Class Biome


public class Biome extends GeneratableElement
  • Field Details

    • TREES_VANILLA

      public final transient int TREES_VANILLA
    • TREES_CUSTOM

      public final transient int TREES_CUSTOM
    • name

      public String name
    • groundBlock

      public MItemBlock groundBlock
    • undergroundBlock

      public MItemBlock undergroundBlock
    • underwaterBlock

      public MItemBlock underwaterBlock
    • airColor

      public Color airColor
    • grassColor

      public Color grassColor
    • foliageColor

      public Color foliageColor
    • waterColor

      public Color waterColor
    • waterFogColor

      public Color waterFogColor
    • ambientSound

      public Sound ambientSound
    • additionsSound

      public Sound additionsSound
    • music

      public Sound music
    • moodSound

      public Sound moodSound
    • moodSoundDelay

      public int moodSoundDelay
    • spawnParticles

      public boolean spawnParticles
    • particleToSpawn

      public Particle particleToSpawn
    • particlesProbability

      public double particlesProbability
    • rainingPossibility

      public double rainingPossibility
    • temperature

      public double temperature
    • spawnBiome

      public boolean spawnBiome
    • spawnInCaves

      public boolean spawnInCaves
    • spawnBiomeNether

      public boolean spawnBiomeNether
    • genTemperature

      public Biome.ClimatePoint genTemperature
    • genHumidity

      public Biome.ClimatePoint genHumidity
    • genContinentalness

      public Biome.ClimatePoint genContinentalness
    • genErosion

      public Biome.ClimatePoint genErosion
    • genWeirdness

      public Biome.ClimatePoint genWeirdness
    • treesPerChunk

      public int treesPerChunk
    • vanillaTreeType

      public String vanillaTreeType
    • treeType

      public int treeType
    • minHeight

      public int minHeight
    • treeStem

      public MItemBlock treeStem
    • treeBranch

      public MItemBlock treeBranch
    • treeVines

      public MItemBlock treeVines
    • treeFruits

      public MItemBlock treeFruits
    • defaultFeatures

      public List<String> defaultFeatures
    • spawnStronghold

      public boolean spawnStronghold
    • spawnMineshaft

      public boolean spawnMineshaft
    • spawnMineshaftMesa

      public boolean spawnMineshaftMesa
    • spawnPillagerOutpost

      public boolean spawnPillagerOutpost
    • villageType

      public String villageType
    • spawnWoodlandMansion

      public boolean spawnWoodlandMansion
    • spawnJungleTemple

      public boolean spawnJungleTemple
    • spawnDesertPyramid

      public boolean spawnDesertPyramid
    • spawnSwampHut

      public boolean spawnSwampHut
    • spawnIgloo

      public boolean spawnIgloo
    • spawnOceanMonument

      public boolean spawnOceanMonument
    • spawnShipwreck

      public boolean spawnShipwreck
    • spawnShipwreckBeached

      public boolean spawnShipwreckBeached
    • spawnBuriedTreasure

      public boolean spawnBuriedTreasure
    • oceanRuinType

      public String oceanRuinType
    • spawnNetherBridge

      public boolean spawnNetherBridge
    • spawnNetherFossil

      public boolean spawnNetherFossil
    • spawnBastionRemnant

      public boolean spawnBastionRemnant
    • spawnEndCity

      public boolean spawnEndCity
    • spawnRuinedPortal

      public String spawnRuinedPortal
    • spawnEntries

      public List<Biome.SpawnEntry> spawnEntries
  • Constructor Details

  • Method Details

    • hasTrees

      public boolean hasTrees()
    • hasFruits

      public boolean hasFruits()
    • hasVines

      public boolean hasVines()
    • getUnderwaterBlock

      public MItemBlock getUnderwaterBlock()
    • generateModElementPicture

      public BufferedImage generateModElementPicture()
      Overrides:
      generateModElementPicture in class GeneratableElement
      Returns:
      BufferedImage of mod element preview or null if default mod element icon should be used